When you start the song, the control will return to this single value. That is, the original value will be saved, and so remembered after the Automation Clip is deleted or unlinked. Initialized controls - When an Automation Clip is created using the Right-click menu option, the controls value will be initialized with the current value. Deleting the Automation Clip from the Playlist will leave the Channel in place for use later in the Project. To Delete an Automation Clip - Delete the Automation Clip Channel OR delete the Automation Clip from the Picker panel. Otherwise, Automation Clips will be automatically placed on the highest empty mixer track in the viewable area of the Playlist. Placement - If you are using Instrument Tracks, Automation Clips will be created as a sub-track of the parent Playlist Track.Selected then the Automation Clip will span the entire song length. Time range - If you pre-select a time-range in the Playlist, the Automation Clip will be restricted to the selected range.The newĪutomation Clip will be placed over the target Audio Clip. Open the clip menu and select either Automate > Panning or Automate > Volume. Audio Clips - FL Studio also provides you with a quick way to automate the volume/pan of an Audio Clip.Convert Event Data to anĪutomation Clip from the ' Edit > Turn into automation clip' command in the Event Editor menu. Convert from Event Data - All recorded automation is saved as Event Data. ![]() Add menu - Tweak the target control and use the Add menu > Automation from last tweaked parameter.Right-Click the desired target and select ' Create automation clip'. This will open the list of automatable parameters. Current project - From the Browser > Current project > Generator / Effects folder, locate the Plugin and click it.Alternatively, Right-click the Multi-link controllers Panel and use the similar menu options there. Last tweaked - Move (tweak) the target control on the VST/AU using your mouse, then, from the Tools Menu select ' Last tweaked > Create automation clip'.For more information on linking targets in FL Studio and plugins see the sections on Linking internal controllers and Linking hardware controllers. Both methods create an Automation Clip and place it in the Playlist for further editing. VST/AU plugin controls - There are two methods Prefer ' Last tweaked' unless that does not work then use the ' Current project' method.A clip will be added to the Playlist Clip-Track area (as shown above). Native FL Studio controls - Native controls, those on the FL Studio interface and Image-Line plugins, can be Right-Clicked to show a popup menu.There are several ways to create an Automation Clip: Slide - Preserves the relative distance between a dragged control point and all control points following it.Note that each new segment created this way uses the last tension set while adding a Hold SHIFT while dragging to draw "pulse" lines (straight vertical/horizontal lines only). Left-click and drag in the clip to create a "free hand" curve where a new control point is defined for every step in the timeline (stepsĭepend on the current snap settings). Step - Sets the Automation Clip curve editor in 'step editing' mode.Right-Click tab - Show Automation Clip menu.Selecting CTRL+click will focus all clips so they can be moved together. This is particularly useful when clips are stacked, the focused clip will be brought to the top for The clip focus selector (shown below) is used to focus various clip types. See the Automation Clip Menu section for more on-Clip options. Right-Click dialog on automatable controls. NOTE: Once an Automation Clip is created it will appear as an ' Internal controller' link option in the ' Link to controller' Automation Clip data can be displayed in the Playlist window as a line-graph, as shown below. Unlike event data they are not bound to a specific pattern and exist as a special type of Generator, loaded into a Channel. ![]() They are closely related to Event automation and are a type of internal controller. ![]() Automation Clips move (automate) linked controls on the FL Studio interface or plugins.
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